IV:MP 0.1 Test 3
Formerly known as 0.1 Beta 2, IV:MP 0.1 will extend your own personal multiplayer experience.
This is the first non-beta/alpha update since the first public release of IV: Multiplayer. Bugs will be fixed throughout this test.
You'll need to adapt your scripts to 0.1 (final) in order to make them working, for more information about that please visit our
wiki.
You can grab the
full changelog here:
ChangelogKnown bugs:-weapon sync may not be that good at the moment (inaccurate, missing the z-angle)
-melee attack sync is not done yet
-in some cases keystates (animations) you perform are copied to other players (e.g. getting in/out of a vehicle)
-several sound bugs
IV:MP 0.1 T3 R2Fixes:
* fixed issue with helmet functions not being visible for other players.
Notice: This is a server only update. You don't need to update your client.
0.1 T3 (Client)0.1 T3 (Windows Server)0.1 T3 (Linux Server) 0.1 Module SDK (R4)IV:MP 0.1 T3 (outdated)Fixes:
* disable ALL IO/System functions at clientside, because it is MAJOR security breach.
* hopefully fixed desync bugs related to vehicle streaming
* fix for removing event handlers
Tweaks:
* fixed copyright notice in server software
New events:
* givePlayerHelmet
* removePlayerHelmet
0.1 T3 (Client)0.1 T3 (Windows Server)
0.1 T3 (Linux Server) 0.1 Module SDK (R4)IV:MP 0.1 T2 R3 (outdated)New:
* Featured and Sponsored masterlist
* more messages for masterlist
Fixes:
* not being able to see other players in interiors
* servers sometimes not announcing on the masterlist
* fix for playerEnterVehicle
Tweaks:
* increased playerlimit to 32
* changed to mongoose web server, because it easier, powerful and opensource
New events:
* webRequest
0.1 T2 R3 (Client)
0.1 T2 R3 (Windows Server)
0.1 T2 R3 (Linux Server)
0.1 Module SDK (R4)IV:MP 0.1 T2 R2 (outdated)Fixes:
* fixed the inet_ntop crash
Tweaks:
* backwards compatibility for older modules
Module SDK (R4):
* added unified functions for managers.0.1 T2 R2 (Client)
0.1 T2 R2 (Windows Server) (limited to 12 players)
0.1 T2 R2 (Linux Server) (limited to 12 players)
0.1 Module SDK (R4)IV:MP 0.1 T2 (outdated)Fixes:
* fixed vehicles missing certain components
* fixed playerDeath event in cp.nut
* fixed nothing happening when people enter a checkpoint
* fixed client script gui elements not being hidden whilst not in game
* fixed triggerClientEvent always returns the last parameter instead of true or false
* fixed blips automaticly being red
* fixed a bug when you try to connect to a public server but set a password before in quick connect
* fixed getPlayerModel not working clientside
* fixed clientside timers
* fixed issues with togglePlayerControls and connecting to other servers
* fixed checkpoints not showing
Tweaks:
* renamed STATE_TYPE_EXITCAR to STATE_TYPE_EXITVEHICLE
* implemented STATE_TYPE_ENTERVEHICLE and STATE_TYPE_EXITVEHICLE
* improved squirrel's .tointeger() to work on hex numbers and accept up to 0xFFFFFFFF
* updated RakNet to version 4
* new menu background and replaced IV:MP logo
* maxplayers increased to 12
Module SDK (R4):
* added ability to use system managers/other structures from modules.
* added ability to use events
New scripting functions:
* getFPS
* getPlayerSerial (replaces Identity)
* getObjectModel
* setObjectCoordinates
* getObjectCoordinates
* setObjectRotation
* getObjectRotation
* getPickupModel
* getPickupType
* getPickupValue
* setPickupCoordinates
* getPickupCoordinates
* setPickupRotation
* getPickupRotation
* gui.setFont
* getPlayerColor (clientside)
New events:
* windowClose
Modules must be updated before using as they might not work properly.0.1 T2 (Client)
0.1 T2 (Windows Server) (limited to 12 players)
0.1 T2 (Linux Server) (limited to 12 players)
0.1 Module SDK (R4)IV:MP 0.1 T1 R2 (outdated)Fixes:
* fixed crashing occuring on player connects
* fixed chat window still being shown in pause menu
Tweaks:
* changed enter passenger key to horn (Default value is 'G', but if remapped in options then value is remapped key).
* lowered streamed in vehicle limit to 64 for performance reasons
New scripting functions:
* gui:setProperty0.1 T1 R2 (Client)
0.1 T1 R2 (Windows Server) (limited to 6 players)IV:MP 0.1 T1 (outdated)Changelog is too long, see here: Changelog0.1 T1 (Client)
0.1 T1 (Windows Server) (limited to 6 players)report bugs herePLEASE DO NOT POST YOUR SERVER IP'S IN THIS THREAD. USE THE ADVERTISEMENT BOARDS INSTEAD.