Author Topic: Small Updates (10.11.2009)  (Read 5342 times)

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Offline Burridge

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Re: Small Updates (10.11.2009)
« Reply #30 on: November 17, 2009, 01:53:52 PM »

Offline Sentynel

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Offline jenksta

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Re: Small Updates (10.11.2009)
« Reply #32 on: November 17, 2009, 08:46:34 PM »
To make it clear: IV:MP is planned to have 3 different scripting languages: Squirrel, Pawn and Lua.
You mean... That people could do same script in Squirrel, Pawn or Lua? And it will be the same? :)
It means you will be able to load multiple scripts in different languages (One script in Pawn, Two in LUA, One in Squirrel, e.t.c).
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Offline Metropolis

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Re: Small Updates (10.11.2009)
« Reply #33 on: November 18, 2009, 07:15:12 PM »
good to hear because i actually gave up hope for the 100%




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Offline $$$♪♫Grant♫♪$$$

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Re: Small Updates (10.11.2009)
« Reply #34 on: November 21, 2009, 10:11:32 PM »
 :D
:o

Offline aikinetic

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Re: Small Updates (10.11.2009)
« Reply #35 on: November 22, 2009, 12:05:52 PM »
It means you will be able to load multiple scripts in different languages (One script in Pawn, Two in LUA, One in Squirrel, e.t.c).

Does this mean that you can code your full game mode in either pawn, lua or squirrel? Or is there different areas that each scripting language is used for?

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Offline Sebihunter

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Re: Small Updates (10.11.2009)
« Reply #36 on: November 22, 2009, 01:48:44 PM »
this means that you can code your full game mode in either pawn, lua or squirrel

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Offline aikinetic

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Re: Small Updates (10.11.2009)
« Reply #37 on: November 25, 2009, 10:35:38 AM »
this means that you can code your full game mode in either pawn, lua or squirrel

That is such a cool system

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Offline Dompa

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Re: Small Updates (10.11.2009)
« Reply #38 on: November 25, 2009, 07:04:56 PM »
i already know to work in pawn, but ill try squirrel and lua too...

Offline djlobo

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Re: Small Updates (10.11.2009)
« Reply #39 on: December 09, 2009, 08:19:02 AM »
Seems really good news, is what i have to say :)


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Offline Jones

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Re: Small Updates (10.11.2009)
« Reply #40 on: December 11, 2009, 11:29:11 PM »
I have a small question to the developers:

Would we be able to customize the way the GUI works via scripting? Like adding some texts, images and so on, on the screen, using DXUT?

That would be really impressive, since SA:MP doesn't have such a system.

Offline djlobo

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Re: Small Updates (10.11.2009)
« Reply #41 on: December 12, 2009, 12:02:51 AM »
First of all in my opinion add allot of "crap" on the first version its like "Codes who originate codes which creates bugs", so be happy if you can "play" with good syncs and without any major bugs on the first version.


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Offline Jones

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Re: Small Updates (10.11.2009)
« Reply #42 on: December 12, 2009, 12:33:48 AM »
First of all in my opinion add allot of "crap" on the first version its like "Codes who originate codes which creates bugs", so be happy if you can "play" with good syncs and without any major bugs on the first version.

Hey, I didn't want them to make such a feature, I just wanted to know if they're going to implement this.

Offline [TRP]Ash

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Re: Small Updates (10.11.2009)
« Reply #43 on: January 23, 2010, 11:42:02 PM »
First of all in my opinion add allot of "crap" on the first version its like "Codes who originate codes which creates bugs", so be happy if you can "play" with good syncs and without any major bugs on the first version.

It's pretty obvious the first release is going to lack some basic functionality that we have taken as standard in SA-MP, and there will be bugs.

Do you not remember SA-MP 0.1? SA-MP 0.1 was very basic, very limited and very buggy.

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Re: Small Updates (10.11.2009)
« Reply #44 on: January 23, 2010, 11:43:15 PM »
First of all in my opinion add allot of "crap" on the first version its like "Codes who originate codes which creates bugs", so be happy if you can "play" with good syncs and without any major bugs on the first version.
Do you not remember SA-MP 0.1? SA-MP 0.1 was very basic, very limited and very buggy.
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