Author Topic: IV:MP 0.1 T4 work is in full progress  (Read 16604 times)

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June 21, 2012, 11:20:18 PM

Offline Sebihunter

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Wut? I thought those people are already dead o:

I am happy to say that our work on IV:MP 0.1 T4 has continued due to the reason that our developer adamix is again able to spend some of his time to code on IV: Multiplayer, but also due to our newest developer @FRi. With their help and support from the community we are finally again able to transform 0.1 into a playable and stable version.

There are tons of new features for scripters which you can see in the wiki labeled as "Google Code". This is where I would yet again like to introduce our nightly builds. Those builds are our latest development versions which contain new features, but might be also a bit unstable. We would recommend to try them out if you want to script with all the latest features, but not to use them on public servers. You can get them on http://nightly.iv-m.com/.

So what improvements apart from new scripting functions are there actually in IV:MP 0.1 T4?
There are loads of bugfixes which makes IV:MP 0.1 T4 the most stable version out there yet!
In addition to that we've worked on optimising the on-foot sync which should make it look far better than before.
The third thing we are working on is damageable vehicles. This is something people wanted for a long time and we are happy to have it in T4. Although there are no car-deformations yet, most of its damage should be synced now.

Last but not least I would like to introduce that we now got full weapon sync, including cover and driveby. This means you are finally able to have proper deathmatches like in the original GTA IV multiplayer.
If you want to see our current aim-sync you may check this video out: click me

If you are interested in a full changelog you may head over to http://code.iv-m.com/
So you may ask yourself: When is IV:MP 0.1 T4 ready? As usual: As soon as it is done.

Thank you for being so supportive in the past months and for not losing hope in our team.
« Last Edit: June 21, 2012, 11:47:50 PM by Sebihunter »
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June 22, 2012, 12:15:03 AM
Reply #1

Offline John_Michael

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June 22, 2012, 01:35:19 AM
Reply #2

Offline dark_boy

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    • IV:MP - Your Community IV:MP unOfficial in Spanish
Thanks for the info, good job team IV:MP.com. (Y)
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June 22, 2012, 03:16:10 AM
Reply #3

Offline mayerl

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Glad to see an update! ;D Really excited for this to be released!

June 22, 2012, 03:58:58 AM
Reply #4

Offline Septimus

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Who fixed the aim sync and in which revision? Well done btw.

Assistant Director of Development
Septimus

June 22, 2012, 05:51:17 AM
Reply #5

Offline pıʞoɹʎd

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Good on ya.
Infamous hater of all things roleplay. I'm an asshole so don't bother.
Do something else.

June 22, 2012, 07:31:21 AM
Reply #6

Offline IcyAero

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This looks and sounds fabulous! Can't wait, as I'm sure none else can either!
Take your time on the bug fixes, however, as being good always takes its time.

About the car deformation damage, I saw the cars taking up visual damage as well on the video.
Does this mean visual damage is only synchronized like the bumpers sticking out, windows smashing and scratches but no bumps or such?
Being the dummy here myself. :D

June 22, 2012, 08:32:14 AM
Reply #7

Offline evilwind

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finally some good news :P

and yeah i can definately see progress, not much left todo now before a T4 stable version!



June 22, 2012, 09:04:26 AM
Reply #8

Offline Reece

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This looks and sounds fabulous! Can't wait, as I'm sure none else can either!
Take your time on the bug fixes, however, as being good always takes its time.

About the car deformation damage, I saw the cars taking up visual damage as well on the video.
Does this mean visual damage is only synchronized like the bumpers sticking out, windows smashing and scratches but no bumps or such?
Being the dummy here myself. :D

Windows will smash, tyres will catch on fire, scratches will occur, but no dents.

June 22, 2012, 09:12:36 AM
Reply #9

Offline evilwind

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Windows will smash, tyres will catch on fire, scratches will occur, but no dents.

an hour ago i did some testing and my back and front bumper were barely attached, dunno if its a bug or not but atleast alittle deformation :P



June 22, 2012, 09:23:14 AM
Reply #10

Offline Paisan

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FINAL F*CKINGLY! You guys made me so proud. :'(

June 22, 2012, 09:29:40 AM
Reply #11

Offline Reece

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an hour ago i did some testing and my back and front bumper were barely attached, dunno if its a bug or not but atleast alittle deformation :P

Sorry, yeah bumpers will break off too, but nothing more.

June 22, 2012, 09:30:09 AM
Reply #12

Offline evilwind

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Sorry, yeah bumpers will break off too, but nothing more.

true :D



June 22, 2012, 09:32:34 AM
Reply #13

Offline Dragoon

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Love you all guys!!!
Keep doin', what you doin'!
I knew that its good time to back to IV:MP
;*

Atomic Jumpers - Waiting for Stable ver. :)
Atomic Derby - In-Build.

June 22, 2012, 10:32:09 AM
Reply #14

Offline WESTre

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Impressive job guys!