Wut? I thought those people are already dead o:I am happy to say that our work on IV:MP 0.1 T4 has continued due to the reason that our developer adamix is again able to spend some of his time to code on IV: Multiplayer, but also due to our newest developer @FRi. With their help and support from the community we are finally again able to transform 0.1 into a playable and stable version.
There are tons of new features for scripters which you can see in the wiki labeled as "Google Code". This is where I would yet again like to introduce our nightly builds. Those builds are our latest development versions which contain new features, but might be also a bit unstable. We would recommend to try them out if you want to script with all the latest features, but not to use them on public servers. You can get them on
http://nightly.iv-m.com/.
So what improvements apart from new scripting functions are there actually in IV:MP 0.1 T4?
There are loads of bugfixes which makes IV:MP 0.1 T4 the most stable version out there yet!
In addition to that we've worked on optimising the on-foot sync which should make it look far better than before.
The third thing we are working on is damageable vehicles. This is something people wanted for a long time and we are happy to have it in T4. Although there are no car-deformations yet, most of its damage should be synced now.
Last but not least I would like to introduce that we now got full weapon sync, including cover and driveby. This means you are finally able to have proper deathmatches like in the original GTA IV multiplayer.
If you want to see our current aim-sync you may check this video out:
click meIf you are interested in a full changelog you may head over to
http://code.iv-m.com/So you may ask yourself: When is IV:MP 0.1 T4 ready? As usual: As soon as it is done.
Thank you for being so supportive in the past months and for not losing hope in our team.