Author Topic: IV:MP 0.1 RC1  (Read 29262 times)

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July 31, 2012, 10:33:21 PM

Offline Sebihunter

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more stable, more features, more fun
Introducing IV:MP 0.1 RC1

In the past year I did not really expect to write this but well, we are finally releasing the first stable version of IV:MP 0.1.
It has been hard months, not only for the team, but also for the community. IV:MP often stood at the edge of failure but in the end it seems to have all gone well.

Before I want to talk about the new features I would like to thank several people for what they have done:
  • Cameron: For hosting our servers and being the guy, who always did something if you asked him for.
  • jenksta: For developing IV:MP for years and creating the base this version now uses. I hope to see you more active in the future, not only as developer, but also as a friend who had a lot of fun with us, not only on the IRC.
  • adamix: For being our russian guy who might be a bit lazy, but also helped a lot on IV:MP development. Also thanks to you for what you did in the vip IRC chan in order to cheer us up sometimes.
  • FRi: For saving IV:MP by becoming the new active developer. Without you IV:MP would probably not even exist anymore. Thank you for all.
  • MiniYoda: For having so many plans which did not always succeed (yet). Anways, thank you for all the parties, girls and for being our legal guy.
  • The community: For being so patient, for helping us testing and also for commiting your patches to IV:MP. You are the reason this mod is still made so enjoy this release.

Let us talk about IV:MP 0.1 RC1 now. This release ends the mark of support for IV:MP 0.1 Beta 1 and IV:MP 0.1 T3 R2. Please note that both masterlists have been already shut down and it is advised to upgrade to IV:MP 0.1 RC1.

As the changelog from 0.1 Beta 1 to 0.1 RC1 is pretty long it is not included in this post. However you can view the whole changelog by clicking here.

Last but not least the whole team wishes you lots of fun with this new version. Please not that most of your scripts need to be adapted in order to work properly with IV:MP 0.1 RC1. For more information consult our wiki.

Please note that this is a release canditate, which means that this version may still contain bugs, but is usable for the daily use. Also this release canditate does not support serials as Beta 1 did. Please note that this feature will be provided in the upcoming RC2 release. In addition to that, CEGUI bugs may occur as we still need some feedback about it in order to fix everything.

It is also advised to look at the new terms of use, which feature important rules for commercial server hosting.
Any legal questions related to our new terms of use which are sent to us by PM are not going to be answered. Please write us an email instead (adress provided in the license file).

IV:MP 0.1 RC1 (Client)
IV:MP 0.1 RC1 (Windows Server)
IV:MP 0.1 RC1 (Linux Server) - Due to last minute compiling issues it will be provided in the upcoming hours
IV:MP 0.1 Module SDK (R4)



Please note that in order to play IV:MP properly you must have a original copy of GTA IV (unmodded). It is also advised to not use a modified .exe as this will reduce the stability.
These are the following things you'll need to do in order to play IV:MP properly and stable.
  • Check if GTA IV Patch 1.0.7.0 is installed and GTA IV works properly
  • Check if Microsoft Visual C++ 2005/2008 is properly installed (x86 on 32Bit systems or x86 and x64 on 64Bit systems)
  • Check if you got the latest version of DirectX (If you are not sure just get the newest one from the official site)
  • Update all your graphics card drivers (NVidia, ATI, Intel,...)
  • Be sure to have the version of XLive (Games for Windows Live) installed, which was delivered with your GTA IV disc. (If you are not sure you may download the following: http://martinkonrad.square7.ch/Desktop.rar)
  • Check if all Net.Frameworks are installed (http://blogs.msdn.com/b/astebner/archive/2008/10/13/8999004.aspx)
  • Run IV:MP as Administrator
  • Disable UAC
  • If IV:MP crashes at startup may try to use a compatibility mode and replace any spaces to your GTA IV directory with underlines (e.g. C:\GTA IV -> C:\GTA_IV)
  • If nothing works you may read: http://support.microsoft.com/kb/929833 and get in contact with the IV:MP development team
Don't even try to PM me unless it's important, I won't answer.

Quote
#ivmp IRC
(22:01:15) (Mistrzu4_ivmp) where is janksta?
(22:01:58) (IksDe_ivmp) ...?
(22:02:22) (Mistrzu4_ivmp) In toilet?
Quote
#ivmp.vip IRC
(23:03:34) (@Pyrokid) any params besides playerid?
(23:03:42) (%Christopher) playerid, penisid
(23:04:04) (~Sebihunter) penisid OVER 9000
(23:04:04) (%Christopher) over 9000 inches

July 31, 2012, 10:34:26 PM
Reply #1

Offline Ruscris2

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<--- First faggot here!

July 31, 2012, 10:36:26 PM
Reply #2

Offline brandon75689

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Sloppy Second faggot
H̿æ̿l̿i̿n̿g̿

July 31, 2012, 10:49:56 PM
Reply #3

Offline Nik Delgad|GodFather

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Interesting.

July 31, 2012, 10:50:34 PM
Reply #4

Offline TheGhost

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Congratulations to all that have helped with the IVMP project. I am glad to see a GTA IV MP mod continue, even almost a half decade after the game released. Cheers!


July 31, 2012, 10:51:02 PM
Reply #5

Offline Kellerman

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Fuck yea! Thankyou IV:MP, let's hope this lives up to expectations and this modification can finally get off the ground!
Liberty City Role Play (LC-RP)
'Live another life in Liberty City. Pick up your role.'

July 31, 2012, 11:15:09 PM
Reply #6

Offline Dragoon

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I would like to say to all of you, to community, TEAM, and more.
Big Thanks in Polish from Polish players!
"Dziękujemy!"

Atomic Jumpers - Waiting for Stable ver. :)
Atomic Derby - In-Build.

July 31, 2012, 11:46:06 PM
Reply #7

Offline Kelztek

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Congratulations to the IV:MP team! I was sure this mod was dead until FRi told me that he was a developer at IV:MP now. I'm glad to see all his work in this mod.

James - LCPDFR Community Team - james@lcpdfr.com

July 31, 2012, 11:59:53 PM
Reply #8

Offline Josef

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Do you guys also have constant crashes?
Me and several people from the RP-community I am playing in encounter game freezes and crashes after 10-60 seconds when playing on the test server, even without using any modified files.

August 01, 2012, 12:01:09 AM
Reply #9

Offline Sue_Gvardia

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Massive Thank You to everyone in the ivmp team :)

August 01, 2012, 12:11:05 AM
Reply #10

Offline Kellerman

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Do you guys also have constant crashes?
Me and several people from the RP-community I am playing in encounter game freezes and crashes after 10-60 seconds when playing on the test server, even without using any modified files.

Yep, also I swear the vehicle sync is worse than before? Even my own vehicle keeps getting transported back 50m.
Liberty City Role Play (LC-RP)
'Live another life in Liberty City. Pick up your role.'

August 01, 2012, 12:35:39 AM
Reply #11

Offline Sebihunter

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Sadly unexpected problems like that often happen at a bigger release as our testing crew is not able to reproduce everything players do.
We already got tons of constructive feedback on IRC and are hoping to get more on our bugtracker by you all.

Be sure to check out the forums and page in the following days when we'll release a hotfix for the biggest problems occuring in this version.
« Last Edit: August 01, 2012, 12:38:23 AM by Sebihunter »
Don't even try to PM me unless it's important, I won't answer.

Quote
#ivmp IRC
(22:01:15) (Mistrzu4_ivmp) where is janksta?
(22:01:58) (IksDe_ivmp) ...?
(22:02:22) (Mistrzu4_ivmp) In toilet?
Quote
#ivmp.vip IRC
(23:03:34) (@Pyrokid) any params besides playerid?
(23:03:42) (%Christopher) playerid, penisid
(23:04:04) (~Sebihunter) penisid OVER 9000
(23:04:04) (%Christopher) over 9000 inches

August 01, 2012, 12:38:33 AM
Reply #12

Offline Kellerman

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Goody good :)
Liberty City Role Play (LC-RP)
'Live another life in Liberty City. Pick up your role.'

August 01, 2012, 12:40:25 AM
Reply #13

Offline evilwind

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finally :D



August 01, 2012, 02:34:51 AM
Reply #14

Offline John_Michael

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You guys should be using SVN properly, not just releasing closed-source versions. There is no way a potential release can be tested otherwise.

We don't even have a changelog of what has changed in this version, how do you expect us to know where to start?

It kinda defeats the purpose of being an open-source project.