Author Topic: map editor implementation ?  (Read 535 times)

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Offline evilwind

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map editor implementation ?
« on: March 08, 2010, 08:22:26 PM »
hi just wondering if iv:mp will have an map editor built in ? like MTA sa has ? maybe not in the first release but maybe in future ?

edit:
i know there is a mad editor for gta4 thats called shadowmapper but it kinda sucks, i want it more like the MTA one for gtaiv :) thanks and hoping for a good reply! also if u have any suggestion on this topic please post that aswell :D



Offline inv123

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Re: map editor implementation ?
« Reply #1 on: March 08, 2010, 08:41:21 PM »
I think with an addon you will can put some things, like now with CMod. But idk :)

Offline m0niSx

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Re: map editor implementation ?
« Reply #2 on: March 08, 2010, 09:46:43 PM »
i don't think that they will put it
but there will be filterscripts and applications for map editor
Birthday 16h July :)

Offline Eco

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Re: map editor implementation ?
« Reply #3 on: March 09, 2010, 06:58:03 PM »
IV:MP will let you put CreateObjects?

Offline m0niSx

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Re: map editor implementation ?
« Reply #4 on: March 09, 2010, 07:51:58 PM »
IV:MP will let you put CreateObjects?
i think yes
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Offline Sparks

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Re: map editor implementation ?
« Reply #5 on: March 10, 2010, 01:25:46 PM »
Might be in the future, I doubt we'll see such a thing in the first release.

Offline m0niSx

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Re: map editor implementation ?
« Reply #6 on: March 15, 2010, 12:58:51 AM »
Birthday 16h July :)

Offline evilwind

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Re: map editor implementation ?
« Reply #7 on: March 15, 2010, 08:45:28 AM »
great! but how do u set it to either static or dynamic?



Offline jenksta

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Re: map editor implementation ?
« Reply #8 on: March 15, 2010, 11:29:50 AM »
great! but how do u set it to either static or dynamic?
There will be other functions put in.
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Offline evilwind

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Re: map editor implementation ?
« Reply #9 on: March 15, 2010, 01:12:36 PM »
great! but how do u set it to either static or dynamic?
There will be other functions put in.

thanks :)



Offline Donny

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Re: map editor implementation ?
« Reply #10 on: March 17, 2010, 01:45:19 PM »
Map editors are easy enough to make in whatever language this is going to be (not read in a while). I have two which aren't released, a Pawn one and a C# one, I guess I'll just finish the C# one and port it to the mods language as it's made for IV.

I won't do it until it's released obviously as I don't know what functions are going to be available (GUI, camera etc).

Offline m0niSx

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Re: map editor implementation ?
« Reply #11 on: March 17, 2010, 11:48:07 PM »
Map editors are easy enough to make in whatever language this is going to be (not read in a while). I have two which aren't released, a Pawn one and a C# one, I guess I'll just finish the C# one and port it to the mods language as it's made for IV.

I won't do it until it's released obviously as I don't know what functions are going to be available (GUI, camera etc).
a C# that would be useful
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Offline Donny

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Re: map editor implementation ?
« Reply #12 on: March 18, 2010, 02:11:43 AM »
a C# that would be useful

How so, the language won't matter, a mapper is a mapper.

Do I smell sarcasm ?